Sep 14, 2008, 09:24 PM // 21:24
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#21
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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[Crippling Shot].
Post again when he says running away is against the rules. I absolutely hate when people propose 1v1 contests with rules like that.
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Sep 14, 2008, 10:16 PM // 22:16
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#22
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Desert Nomad
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Quote:
Originally Posted by Crom The Pale
On the off chance he gets into range bring [throw dirt] and [whirling defense]
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Great minds think alike
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Sep 15, 2008, 02:33 AM // 02:33
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#23
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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It is fantastically hard to lose. [[Throw dirt],[[lightning reflexes], [[distracting shot], and any type of damage ranging from 1 dps all the way to infinity.
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Sep 15, 2008, 05:21 AM // 05:21
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#24
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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Quote:
Originally Posted by Shayne Hawke
[Crippling Shot].
Post again when he says running away is against the rules. I absolutely hate when people propose 1v1 contests with rules like that.
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Well then the ranger should be able to propose a similiar rule no chasing.
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Sep 15, 2008, 06:48 AM // 06:48
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#25
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Emo Goth Italics
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Quote:
Originally Posted by Shayne Hawke
[Crippling Shot].
Post again when he says running away is against the rules. I absolutely hate when people propose 1v1 contests with rules like that.
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"No Running" is like saying "Let me win 'cause I'm shit at the game and want to kill with a vendetta".
I only really imagine the Ranger v. Ranger skirmishes to be anything skill-based though. 1v1's are actually surprisingly good for a laugh, too.
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Sep 15, 2008, 07:00 AM // 07:00
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#26
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Grotto Attendant
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Quote:
Originally Posted by Scythe O F Glory
ummmm.. 1 skill... throw dirt
just put up like serpents quickness or somethin and boom! have fun killing him
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Signet of malice, mending touch, remedy sig etc etc
Cripshot > warriors
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Sep 15, 2008, 07:32 AM // 07:32
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#27
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Forge Runner
Join Date: Jul 2006
Profession: R/
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If the warrior is aware that you're coming at him/her with a cripshot it shouldn't be that hard for him/her to defend against it.
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Sep 15, 2008, 08:34 AM // 08:34
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#28
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Degen
Cripple
Blockstance
Interupts
Its very easy to interupt attack skills of the standard warrior.
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Sep 15, 2008, 09:02 AM // 09:02
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#29
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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I believe that some people are painting too rosy a picture here. My main concern is that people who are not used to 1-on-1 will easily get nervous and perform poorly, especially if there is an unexpected aspect to the battle.
A seasoned cripshotter will have a field day with a warrior, yes. However, when the cripshotter is not seasoned but the warrior happens to be, and knows the opponent's profession in advance, there can be a nasty surprise in waiting. A W/A might teleport straight on your face, shout "You're All Alone!" and Iron Palm you for good measure. Inexperienced ranger = panic time.
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Sep 15, 2008, 09:10 AM // 09:10
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#30
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Why kite the warrior... be true to ur soul and get up close and personal
[Ebon Dust Aura][Called Shot][Distracting Shot][Apply Poison]
That should do it... 1 on 1 there isnt enough condition removal bar going /rt with sight beyond sight that can take that. You also then ave 4 optional slots that can be anything really, IAS, Heal if ur scared, more degen etc.
Then lol at his face, and it gets around the "no kiting rule"... actually you could even put that in...
EDIT: at what tmakinen said, easy solution. If he teleports, wait half a second for ur d-shot. If he has assassin, watch for teleports etc. But yeah, ebon dust aura imo should be fool proof. Just change to cripshot if he goes W/Rt coz then he MAY have sight beyond sight which will screw you up.
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Sep 15, 2008, 09:17 AM // 09:17
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#31
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Rock/Paper/Scissors.
Have fun.
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Sep 15, 2008, 09:21 AM // 09:21
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#32
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by Luminarus
[Ebon Dust Aura][Called Shot][Distracting Shot][Apply Poison]
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I would tend to say that this is a more 'beginner friendly' option, just remember to wield an Ebon Recurve. I would also take Pin Down just in case, and maybe even Shield of Force if you're dipping into Earth Prayers anyway.
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Sep 15, 2008, 11:54 AM // 11:54
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#33
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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go beastmaster with throw dirt, try to find my build but its not here anymore.
[heal as one] [throw dirt] [distracting shot] [savage shot] [lightning reflexes] [charm animal] [poisonous bite] [disrupting lunge]
thats if you use a bow
[heal as one] [throw dirt] [Disrupting Throw] [Barbed Spear] [lightning reflexes] [charm animal] [poisonous bite] [disrupting lunge]
thats if you use paragon secondary
if you don't like the long recharge time of disrupting lunge, can always change it to [Feral Lunge] or [Bestial Pounce] both recharge faster and uses only 5 energy. maybe not bestial pounce in your case, since you are facing a warrior. but this build has been tested many times in AB to be able to defeat warrior 1 vs 1 sometime even 1 vs 3 actually 2 if you count the pet, and the flaw of this build is that it does not have high damage, it kill slow, but pride itself on being able to stay alive long enough to wear out your foe.
but then thats my pvp character with 640 health and lots of energy and no superior runes and remember to pull up your pet window, so you know when your pet has use the disrupting lunge.
Last edited by pumpkin pie; Sep 15, 2008 at 12:22 PM // 12:22..
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Sep 15, 2008, 07:02 PM // 19:02
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#34
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Wilds Pathfinder
Join Date: May 2008
Profession: R/
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This is what I used in the Norn fighting tournament to beat M.Bison, sans PvE skills:
[crippling shot] Keeps him away
[distracting shot][savage shot] Interrupt if he tries to heal or do something else
[apply poison] Keep this up for a slow kill
[sloth hunter's shot] Attack when energy and distance permits
[dodge] Keep kiting
[troll unguent][antidote signet] / [healing breeze][mending touch] If you get hit with something
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Sep 15, 2008, 11:50 PM // 23:50
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#35
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by tmakinen
I believe that some people are painting too rosy a picture here. My main concern is that people who are not used to 1-on-1 will easily get nervous and perform poorly, especially if there is an unexpected aspect to the battle.
A seasoned cripshotter will have a field day with a warrior, yes. However, when the cripshotter is not seasoned but the warrior happens to be, and knows the opponent's profession in advance, there can be a nasty surprise in waiting. A W/A might teleport straight on your face, shout "You're All Alone!" and Iron Palm you for good measure. Inexperienced ranger = panic time.
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Don''t foget about Signet of Malice for condition but I agree best to go W/A.good post.He could go W/P and chuck spears.
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Sep 16, 2008, 05:32 PM // 17:32
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#36
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Frost Gate Guardian
Join Date: Aug 2005
Location: usa
Profession: A/
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my point of view may be wrong here. but, if i was a warrior challenging a ranger to 1v1, i would come prepared for one of the famous ranger degen, condition, and movement control builds, and counter it. like the guy that brought up the w/a build. i'd recommend conjuring up a unique build that you're comfortable playing and use it. maybe have a little utility to react to the probable counterbuild while keeping the famous ranger template of movement control and damage over time. besides, build are just builds, strategy wins fights.
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Sep 16, 2008, 06:00 PM // 18:00
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#37
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Forge Runner
Join Date: Mar 2006
Profession: N/
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im surprised no one said war yet...
it can really go either way
sure, teh gvg meta crip ranger would pwn teh gvg meta shock axe war...
but thats cuz crip ranger in gvg was -built- to be good in 1v1 confrontations
the war can simply run a 1v1 build instead...
tbh, it can go either way
war has 2 slots for defensive stances in place of [frenzy]/[rush]
sure...[crippling shot] is unblockable
but teh war will prolly expect poison anyways, and bring condition removal
sure...[mending touch] is 3/4s cast...
but without [magebane], teh war will prolly block ur interrupts
3s [troll unguent] is nuff time for a war to interupt and punish it
and over time...the natural high dps of a war will outbest the rangers dps
the ranger's dps will mostly come from [apply poison]
but good luk wit maintaining that while spamming [crippling shot] on recharge
now im only being biased towards wars
cuz everyone thinks a ranger would win hands down
i dun think a war would pwn a ranger everytime
but it wont go teh other way around either
like another person said, its rock-paper-scissors pretty much
Last edited by snaek; Sep 16, 2008 at 06:03 PM // 18:03..
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Sep 16, 2008, 06:03 PM // 18:03
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#38
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Emo Goth Italics
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If the Warriors loses IMS in favour of block stances, then the Warrior has no chance of catching up to Natural Stride. In addition to this, the Ranger could simply kite and hit Hunter's Shot while kiting to have practically no stall time on an attack, and creating additional bleeding at the same time.
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Sep 16, 2008, 06:08 PM // 18:08
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#39
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by Crom The Pale
On the off chance he gets into range bring [throw dirt] and [whirling defense]
Unless he runs some wierd build full of secondary prof skills he should have 0 chance of winning.
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That will Fail against me, since I hate blind i always have.
[Antidote Signet] [Wild Blow]
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Sep 16, 2008, 06:20 PM // 18:20
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#40
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Tyla
If the Warriors loses IMS in favour of block stances, then the Warrior has no chance of catching up to Natural Stride. In addition to this, the Ranger could simply kite and hit Hunter's Shot while kiting to have practically no stall time on an attack, and creating additional bleeding at the same time.
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if teh ranger spends more time runnin then attackin
there will be no dmg...
and therefore draw
and thats a prob wit 1vs1...
any serious 1v1 will end in draw 9 times out of 10
which is y it -cant- be taken seriously
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